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 [Guide] Force Archer Guide

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Ms.Authentic
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Ms.Authentic


Posts : 38
Join date : 2009-12-02

[Guide] Force Archer Guide Empty
PostSubject: [Guide] Force Archer Guide   [Guide] Force Archer Guide EmptyWed Dec 02, 2009 4:11 pm

Hello to All FA's =)
I've always played with FA's and I think I have experience, so I decided to make this guide personally.

STATS:
As a general rule for FA and for every character in Cabal Level Growth
is to follow the required stats and put the excess on the need to use
their firearms or armor. Once you have the stats to use the armor of
his dreams, all the rest should go to INT to do more damage.

SKILLS:

Novice:
Power Shot: Put it at lvl 9 because later will be replacer.
Fade Step: You can use it for Pvp but the people usually bother xP
Vitality Master: It's essential. Practically duplicate your HP.

Apprentice:
Magic Blast: Useless.
Critical Shot: Put it al lvl 9 for pve, when you can do pvp's put it in lvl 20.
Repulsive Armor: Essential for PVE only because give you Defense Rate! Put it at lvl 20
Precision: Essential for PVE only. In any case, the combo does not fail
so there is less need hitrate. But its good to have it =)
Dash: Basic Skill (Lv 9)

Regular:
Explotion Shot: Put it at lvl 9 until you get Shadow Shot. Is useful to take down your enemy.
Blind: Useless
Eagle Eye: Essential buff. Put it at lvl 20
The best Lances to use are: Fire Lance, Terra Lance, Lighting Lance and Freezing Lance, put it at lvl 20 for more damage =).

Expert:
Poison Arrow: Useless because it's a very slow skill and don't make much damage.
Vital Force: Essential Buff. This buff give you HP put it at lvl 20
Mana Condense: Essential Buff. Put it at lvl 20
The best Cannons to use are: Fire Cannon, Stone Cannon and Lighting Cannon, put it at lvl 20 for more damage =).

A.Expert:
Sharpness: For a FA it's useless but you can support somebody with this buff.

Master:
Drilled Shot: Personaly this Skill is useless because it's to slow.. a Cannon do the same Damage xD!
Vital Bless: Essential buff. Put it at lvl 9
Great Heal: Essential Buff. Put it at lvl 20.. FA is a support character and this buff its very useful.
Force Control: Essential Upgrade.

A.Master:
Prismatic Arrow: It is good for PVE a little slow but useful. Put it at lvl 9.

G.Master:
Gravity Distortion: Like all the G.Masters Skills its essential for a character for PVE and PVP. Put it al lvl 9.
Art of Healing: This skill servers to increase the Healing. Put it at lvl 20.
Damage Absorb: Essential Upgrade.
Sixth Sense: Essential Upgrade.
Rulling Force: Essential Upgrade.

Completer:

Shooting Star: Essential Skill. This skill improve a lot of damage. You can use it in PVE and PVP combos.
Mass Heal: This is a party buff very useful so learn it =P
You must learn the previous upgrades.

Transcender:
You must learn the previous upgrades.


UPGRADE SKILLS:

For Pvp (More Def & Dmg)

Vitality Master MAX lvl
Defensive Sense MAX lvl
Force Control MAX lvl
Damage Absorb MAX lvl
Sixth Sense MAX lvl
Rulling Force MAX lvl

For Pve (More Def & Def Rate)

Vitality Master MAX lvl
Reflex MAX lvl
Defensive Sense MAX lvl
Damage Absorb MAX lvl
Sixth Sense MAX lvl
Rulling Force MAX lvl

COMBOS:

Pvp Combo:

Gravity Distortion(Lv 9)
Poison Arrow (Lv 18)
Shadow Shot (Lv 20)
Critical Shot (Lv 20)
----------------------------------------------------------


Gravity Distortion (Lv 9)
Critical Shot (Lv 20)
Shadow Shot (Lv 20)
Terra Lance (Lv 20)
Fire Lance (Lv 20)

(You can make up your own combo, using differents Lances or Cannons)

ITEMS:

It is ideal to use Orbs because have more Magic than Crystals. It is
better to have them with 2 slots and put Critical Damage Increase on it.
The best set to use basically is:
Helm (2 Slots - Critical Damage Increase)
Suit (2 Slots - HP)
Gloves (2 Slots - Magic or Defense)
Boots (2 Slots - HP)
Orbs (2 Slots - Critical Damage Increase)

Jewelry: Basically Epaullet of Sage, Amulet of Guard (If you can,
Amulet of Pain), Ring of Luck. Later you can look for Bracelets of Sage
and Earrings of Guard.

It's ideal to use Magic Skill Amp on your set if you can Wink

Thanks to FBAndrew for this information:
''Ok, ill explain why CDI is semi-useless. Since Force Archers are DPS
based (Meaning Damage per Second) that means that amp will be a plus.
Since AMP raises damage of all skills by a significant amount as well
as help hit higher defence target AMP would be the best thing to get.
On the other hand CDI only increases the damage for Critical hits and
only Critical hits. Assuming that you have 2 RoL's +2 and 5% base rate
that is 35%. So you will increase the damage on around 1/3 of your hits
instead of all of them. But, CDI could also be a great advantage... if
you manage to crit ALL your hits. Therefore, AMP would be the best
choice because we are DPS based.''


That's all for now, I hope this help you.
If you have any questions or reviews let me know Wink



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